Success Project

Innovation Promote innovative thinking Encourage problem solving techniques Promote critical thinking Learning experience Engage in current problems/environments Peer learning Virtual learning Individual experience and learning Allows learning by using different senses Upskilling of students in the use of XR technology Promote “out of the box thinking” Promote new methods to teaching and learning Promote new methods to assess teaching and learning Research tool for research methodology (data collection) Industry and stakeholder engagement Encourage collaboration with stakeholders, researchers, and other academics Identify the Food and Nutrition Security problem experienced in the video through the VR experience Provide solutions to the problem for the community based on Micro, Meso and Macro levels. The assignment required the students to be immersed in a VR experience Five 360-degree YouTube videos were downloaded, reconstructed, and saved onto the VR headsets Students were randomly assigned to a video. Students were given a detailed orientation on the use of VR technology by the XR lab assistants who are currently postgraduate students. Students then had to enter the VR space, wear the headset, and select their assigned video from the menu with the cursor The chosen video was then played Purpose: Use of XR Technology in Teaching, Learning and Research Example: A pilot case study of VR used for teaching, learning and assessments Fourth year students were given an assignment linked to Food and Nutrition Security. The assignment was based on the content taught in class. The brief of the assignment was as follows: The VR experience: 90